![]() Their helicopters are very slow, and they must wait 1 hour before capturing a province. In order to effectively conquer, you must constantly build airfields to accommodate these units. The selling point of Airborne infantry is the ability to move quickly, however upon closer inspection it’s hilariously slow and expensive to use. Unfortunately, since melee combat is wasteful and easily countered in nature, there’s not much incentive to use this infantry. ![]() Melee damage when attacking a city is brutal, and it is one of the best melee units in the game. Out of all the units that are made for melee attacking, Naval Infantry stands out. The combination of a large HP pool and point defense makes this unit viable for the purpose of adding damage distribution to a larger stack. Respectable damage values, including a high point defense against aircraft, but also high cost. It also gains a powerful (but in my opinion overrated) ranged attack at Tier 3. One of two primary infantries, this unit boasts high defensive values which makes it useful when defending against player stacks.
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